![]() Either the player-character overlaps the enemy or the enemy overlaps the player-character.While it is easy for the player to see the range of attacks when they are performed horizontally (assuming hitboxes and hurtboxes match the animation), the attack ranges of vertical attacks are a lot harder to judge due to lack of depth perception. ![]() When you have a side-scrolling beat-em-up game like Streets of Rage, then fighting enemies vertically instead of horizontally would have a number of drawbacks:
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